Ok this with this guide should help u get the basics down. To modify anything u have to double click it There are command Buttons at the bottom of the smash attacks window ADD:When u click this a Nop will appear double click it to modify it Modify:U dont really need this. it is basically single clicking to modify Events..Duhhh!! Remove:DONT BE STUPID AND ACCIDENTIALLY REMOVEING STUFF!!!(OMG SELF EXPLANITORY!!!!!!) Arrows:Move the Event up or down.......Wip-DE-FREAKIN-DOO!!!!! You Willl end up loving these!!!!!!! Copy: Highlight the Events you wish then click copy PASTE: OMG THINK 4 URSelf 4 once!!!!! FIGURE IT OUT!!!!!!!!!!!!!!!!!!!! When u double click 1 of the Events a small window will pop up Sub Action ID's 000 Wait1 001 Wait2 002 Wait3 003 Wait4 004 Wait5 005 WaitItem 006 ItemHandPickUp 007 ItemHandHave 008 ItemHandGrip 009 ItemHandSmash 00A WalkSlow 00B WalkMiddle 00C WalkFast 00D WalkBrake 00E Dash 00F Run 010 RunBrake 011 Turn 012 TurnRun 013 TurnRunBrake 014 JumpSquat 015 JumpF 016 JumpF 017 JumpB 018 JumpB 019 JumpAerialF 01A JumpAerialB 01B JumpAerialF 01C JumpAerialF2 01D JumpAerialF3 01E JumpAerialF4 01F JumpAerialF5 020 Fall 021 FallF 022 FallB 023 FallAerial 024 FallAerialF 025 FallAerialB 026 FallSpecial 027 FallSpecialF 028 FallSpecialB 029 DamageFall 02A Squat 02B SquatWait 02C SquatWait2 02D SquatWaitItem 02E SquatF 02F SquatB 030 SquatRv 031 LandingLight 032 LandingHeavy 033 LandingFallSpecial 034 StepJump 035 StepPose 036 StepBack 037 StepAirPose 038 StepFall 039 GlideStart 03A GlideDirection 03B GlideWing 03C GlideAttack 03D GlideEnd 03E GlideLanding 03F GuardOn 040 Guard 041 GuardOff 042 GuardDamage 043 EscapeN 044 EscapeF 045 EscapeB 046 EscapeAir 047 Rebound 048 Attack11 049 Attack12 04A Attack13 04B Attack100Start 04C Attack100 04D AttackEnd 04E AttackDash 04F AttackS3Hi 050 AttackS3S 051 AttackS3S2 052 AttackS3S3 053 AttackS3Lw 054 AttackHi3 055 AttackLw3 056 AttackS4Start 057 AttackS4S 058 AttackS4S 059 AttackS4S2 05A AttackS4S 05B AttackS4Hold 05C AttackHi4Start 05D AttackHi4 05E AttackHi4Hold 05F AttackLw4Start 060 AttackLw4 061 AttackLw4Hold 062 AttackAirN 063 AttackAirF 064 AttackAirB 065 AttackAirHi 066 AttackAirLw 067 LandingAirN 068 LandingAirF 069 LandingAirB 06A LandingAirHi 06B LandingAirLw 06C Catch 06D CatchDash 06E CatchTurn 06F CatchWait 070 CatchAttack 071 CatchCut 072 ThrowB 073 ThrowF 074 ThrowHi 075 ThrowLw 076 ThrownB 077 ThrownF 078 ThrownHi 079 ThrownLw 07A ThrownDxB 07B ThrownDxF 07C ThrownDxHi 07D ThrownDxLw 07E CapturePulledHi 07F CaptureWaitHi 080 CaptureDamageHi 081 CapturePulledLw 082 CaptureWaitLw 083 CaptureDamageLw 084 CapturePulledSnake 085 CaptureWaitSnake 086 CaptureDamageSnake 087 CapturePulledSnake 088 CaptureWaitSnake 089 CaptureDamageSnake 08A CapturePulledDxSnake 08B CaptureWaitDxSnake 08C CaptureDamageDxSnake 08D CapturePulledDxSnake 08E CaptureWaitDxSnake 08F CaptureDamageDxSnake 090 CapturePulledBigSnake 091 CaptureWaitBigSnake 092 CaptureDamageBigSnake 093 CapturePulledBigSnake 094 CaptureWaitBigSnake 095 CaptureDamageBigSnake 096 CaptureCut 097 CaptureJump 098 DamageHi1 099 DamageHi2 09A DamageHi3 09B DamageN1 09C DamageN2 09D DamageN3 09E DamageLw1 09F DamageLw2 0A0 DamageLw3 0A1 DamageAir1 0A2 DamageAir2 0A3 DamageAir3 0A4 DamageFlyHi 0A5 DamageFlyN 0A6 DamageFlyLw 0A7 DamageFlyTop 0A8 DamageFlyRoll 0A9 DamageElec 0AA DownBoundU 0AB DownWaitU 0AC DownDamageU 0AD DownDamageU3 0AE DownEatU 0AF DownStandU 0B0 DownAttackU 0B1 DownForwardU 0B2 DownBackU 0B3 DownBoundD 0B4 DownWaitD 0B5 DownDamageD 0B6 DownDamageD3 0B7 DownEatD 0B8 DownStandD 0B9 DownAttackD 0BA DownForwardD 0BB DownBackD 0BC DownSpotU 0BD DownSpotD 0BE Passive 0BF PassiveStandF 0C0 PassiveStandB 0C1 PassiveWall 0C2 PassiveWallJump 0C3 PassiveCeil 0C4 PassiveWall 0C5 FuraFura 0C6 FuraFuraStartD 0C7 FuraFuraStartU 0C8 FuraFuraEnd 0C9 FuraSleepStart 0CA FuraSleepLoop 0CB FuraSleepEnd 0CC Swallowed 0CD Pass 0CE Ottotto 0CF OttottoWait 0D0 WallDamage 0D1 StopCeil 0D2 StopWall 0D3 StopCeil 0D4 MissFoot 0D5 CliffCatch 0D6 CliffWait 0D7 CliffAttackQuick 0D8 CliffClimbQuick 0D9 CliffEscapeQuick 0DA CliffJumpQuick1 0DB CliffJumpQuick2 0DC CliffAttackSlow 0DD CliffClimbSlow 0DE CliffEscapeSlow 0DF CliffJumpSlow1 0E0 CliffJumpSlow2 0E1 SlipDown 0E2 Slip 0E3 SlipTurn 0E4 SlipDash 0E5 SlipWait 0E6 SlipStand 0E7 SlipAttack 0E8 SlipEscapeF 0E9 SlipEscapeB 0EA AirCatch 0EB AirCatchPose 0EC AirCatchHit 0ED AirCatch 0EE SwimRise 0EF SwimUp 0F0 SwimUpDamage 0F1 Swim 0F2 SwimF 0F3 SwimEnd 0F4 SwimTurn 0F5 SwimDrown 0F6 SwimDrownOut 0F7 LightGet 0F8 LightWalkGet 0F9 LightEat 0FA LightWalkEat 0FB HeavyGet 0FC HeavyWalk1 0FD HeavyWalk2 0FE LightThrowDrop 0FF LightThrowF 100 LightThrowB 101 LightThrowHi 102 LightThrowLw 103 LightThrowF 104 LightThrowB 105 LightThrowHi 106 LightThrowLw 107 LightThrowDash 108 LightThrowAirF 109 LightThrowAirB 10A LightThrowAirHi 10B LightThrowAirLw 10C LightThrowAirF 10D LightThrowAirB 10E LightThrowAirHi 10F LightThrowAirLw 110 HeavyThrowF 111 HeavyThrowB 112 HeavyThrowHi 113 HeavyThrowLw 114 HeavyThrowF 115 HeavyThrowB 116 HeavyThrowHi 117 HeavyThrowLw 118 SmashThrowF 119 SmashThrowB 11A SmashThrowHi 11B SmashThrowLw 11C SmashThrowDash 11D SmashThrowAirF 11E SmashThrowAirB 11F SmashThrowAirHi 120 SmashThrowAirLw 121 Swing1 122 Swing3 123 Swing4Start 124 Swing4 125 Swing42 126 Swing4Hold 127 SwingDash 128 Swing1 129 Swing3 12A Swing4Bat 12B SwingDash 12C Swing1 12D Swing3 12E Swing4Start 12F Swing4 130 Swing42 131 Swing4Hold 132 SwingDash 133 Swing1 134 Swing3 135 Swing4Start 136 Swing4 137 Swing42 138 Swing4Hold 139 SwingDash 13A Swing1 13B Swing3 13C Swing4Start 13D Swing4 13E Swing42 13F Swing4Hold 140 SwingDash 141 ItemHammerWait 142 ItemHammerMove 143 ItemHammerAir 144 ItemHammerWait 145 ItemHammerMove 146 ItemHammerAir 147 ItemDragoonRide 148 ItemScrew 149 ItemScrew 14A ItemScrewFall 14B ItemKikc 14C ItemDragoonGet 14D ItemDragoonRide 14E ItemBIg 14F ItemSmall 150 ItemLegsWait 151 ItemLegsSlowF 152 ItemLegsMiddleF 153 ItemLegsFastF 154 ItemLegsBrakeF 155 ItemLegsDashF 156 ItemLegsSlowB 157 ItemLegsMiddleB 158 ItemLegsFastB 159 ItemLegsBrakeB 15A ItemLegsDashB 15B ItemLegsJumpSquat 15C ItemLegsLanding 15D ItemShoot 15E ItemShootAir 15F ItemShoot 160 ItemShootAir 161 ItemShoot 162 ItemShootAir 163 ItemScopeStart 164 ItemScopeRapid 165 ItemScopeFire 166 ItemScopeEnd 167 ItemScopeAirStart 168 ItemScopeAirRapid 169 ItemScopeAirFire 16A ItemScopeAirEnd 16B ItemScopeStart 16C ItemScopeRapid 16D ItemScopeFire 16E ItemScopeEnd 16F ItemScopeAirStart 170 ItemScopeAirRapid 171 ItemScopeAirFire 172 ItemScopeAirEnd 173 ItemLauncher 174 ItemLauncherFire 175 ItemLauncherAirFire 176 ItemLauncher 177 ItemLauncherFire 178 ItemLauncherAirFire 179 ItemLauncherFall 17A ItemLauncherAir 17B ItemAssist 17C GekikaraWait 17D ItemScrew 17E Guard 17F LadderWait 180 LadderUp 181 LadderDown 182 LadderCatchR 183 LadderCatchL 184 LadderCatchAirR 185 LadderCatchAirL 186 LadderCatchEndR 187 LadderCatchEndL 188 RopeCatch 189 RopeFishing 18A SpecialNBittenStart 18B SpecialNBitten 18C SpecialNBittenEnd 18D SpecialAirNBittenStart 18E SpecialAirNBitten 18F SpecialAirNBittenEnd 190 SpecialNDxBittenStart 191 SpecialNDxBitten 192 SpecialNDxBittenEnd 193 SpecialAirNDxBittenStart 194 SpecialAirNDxBitten 195 SpecialAirNDxBittenEnd 196 SpecialNBigBittenStart 197 SpecialNBigBitten 198 SpecialNBigBittenEnd 199 SpecialAirNBigBittenStart 19A SpecialAirNBigBitten 19B SpecialAirNBigBittenEnd 19C SpecialHiCapture 19D SpecialHiDxCapture 19E SpecialSStickCapture 19F SpecialSStickAttackCapture 1A0 SpecialSStickJumpCapture 1A1 SpecialSDxStickCapture 1A2 SpecialSDxStickAttackCapture 1A3 SpecialSDXStickJumpCapture 1A4 ThrownZitabata 1A5 ThrownDxZitabata 1A6 ThrownGirlZitabata 1A7 ThrownFF 1A8 ThrownFB 1A9 ThrownFHi 1AA ThrownFLw 1AB ThrownDxFF 1AC ThrownDxFB 1AD ThrownDxFHi 1AE ThrownDxFLw 1AF GanonSpecialHiCapture 1B0 GanonSpecialHiDxCapture 1B1 SpecialSCapture 1B2 SpecailAirSCatchCapture 1B3 SpecialAirSFallCapture 1B4 SpecialAirSCapture 1B5 SpecialSDxCapture 1B6 SpecailAirSDxCatchCapture 1B7 SpecialAirSDxFallCapture 1B8 SpecialAirSDxCapture 1B9 SpecialNEgg 1BA SpecialSZitabata 1BB SpecialSDxZitabata 1BC AppealHiR 1BD AppealHiL 1BE AppealSR 1BF AppealSL 1C0 AppealLwR 1C1 AppealLwL 1C2 EntryR 1C3 EntryL 1C4 Win1 1C5 Win1Wait 1C6 Win2 1C7 Win2Wait 1C8 Win3 1C9 Win3Wait 1CA Lose 1CB DamageFace 1CC Dark 1CD Spycloak 1CE+ Specials Important Animations Movement/Jump animations Wait1, Wait2, Wait3: standing animations JumpSquat: preparing to jump JumpF: jump forward JumpB: jump backward JumpAerialF: double jump forward JumpAerialB: double jump backward WalkSlow: walk slow WalkMiddle: walk middle WalkFast: walk fast WalkBrake: brake while walking Dash: initial dash Run: run RunBrake: brake while running Turn: turn TurnRun: turn while runnning TurnRunBrake: turn and brake while running Squat: crouch Normal Attack animations Attack11, Attack12, Attack13 : neutral A combo (ie. punch-punch-kick) AttackDash : dash attack AttackS3: Forward tilt if theres no angled (F-tilt) AttackS3Hi : up Forward tilt (up F-tilt) AttackS3S : middle Forward tilt (middle F-tilt) AttackS3Lw : down Forward tilt (down F-tilt) AttackHi3 : Up tilt (U-tilt) AttackLw3 : Down tilt (D-tilt) AttackS4Start : Initate Forward smash AttackS4S : Forward smash AttackS4Hold : charge Forward smash AttackHi4Start : Initate Up smash AttackHi4 : Up smash AttackHi4Hold : charge Up smash AttackLw4Start : Initate Down smash AttackLw4 : Down smash AttackLw4Hold : charge Down smash AttackAirN : Neutral aerial (N-air) AttackAirF : Forward aerial (F-air) AttackAirB : Back aerial (B-air) AttackAirHi : Up aerial (U-air) AttackAirLw : Down aerial (D-air) LandingAirN: landing from N-air LandingAirF: landing from F-air LandingAirB: landing from B-air LandingAirHi: landing from U-air LandingAirLw: landing from D-air AttackDash: dash attack CliffAttackQuick : Ledge Attack below 100% CliffClimbQuick : getting Up without attacking form the ledge below 100% CliffEscapeQuick : Pressing R/L/shield button to roll from the ledge below 100% CliffJumpQuick1/2/3... : Jumping up form the ledge below 100% CliffAttackSlow : Attacking from the ledge above 100% CliffClimbSlow : getting Up without attacking form the ledge above 100% CliffEscapeSlow : Pressing R/L/shield button to roll from the ledge above 100% CliffJumpSlow1/2/3... : Jumping up form the ledge above 100% Special Attack animations Special: their name change depending on the character, but they are all B attacks N: neutral B (ie. SpecialN) Hi: up B (ie. SpecialHi) S: side B (ie. SpecialS) Lw: down B (ie. SpecialLw) Air: any B attack in the air (ie. SpecialAirS = side B in the air) depending on the character, there will be something after "Special" and it's direction. "SpecialAirNShoot" would be neutral B while in the air and shooting Final: using a final smash FinalAir: using a final smash in the air some characters will have extra stuff after "Final" Shield/Dodge animations GuardOn: start shield Guard: shielding GuardOff: stop shield EscapeN: spot dodge EscapeF: dodge forward EscapeB: dodge backward EscapeAir: air dodge Grabs/Throws Catch/CatchDash/CatchTurn : standing, running, and turn-around grabs ThrowF: forward throw ThrowB: backward throw ThrowLw: down throw ThrowHi: up throw Other animations EntryL: Entrance animation facing left EntryR: Entrance animation facing right AppealHi: Up Taunt AppealS: Side taunt (there's 2 of them) AppealLwR: Down taunt (facing right) AppealLwL: Down taunt (facing left) Win1: victory pose 1 Win1Wait: victory pose 1 standby Win2: victory pose 2 Win2Wait: victory pose 2 standby Win3: victory pose 3 Win3Wait: victory pose 3 standby Lose: lose pose ItemBig: growing after taking a mushroom ItemSmall: shrinking after taking a poison mushroom GFX effects Value / Effect 1 Generic Hit 1 2 Generic Hit 2 3 Fire Hit 4 Lightning Hit 5 Slash Hit 6 Slash Wave Hit 7 Heavy Landing 8 Light Landing 9 Flash A Wind B Flat Circle Smoke C Spherical Smoke D Normal Dash Smoke E Normal Jump Type Smoke F Lower Part of a Starting Smoke Tornado 10 Shine 11 Light Flash 12 Small Explosion w/ Smoke 13 Lightning (1) (2) 14 Huge Shield (L,R Shield) 15 Small Dust 16 Shield (When you shield at perfect timing) 17 Red SHOOPDAWOOP (kinda, it's the red explosion when you die off the bottom) 18 explosion 19 Small Fire Explosion with Smoke 1A White Dash Smoke 1B Small Falling Smoke 1C Big White Dash Smoke 1D White Blast with Orange-Yellow Circle Around It 1E Three White Circles and One Big White Circle Around the Three Smaller Ones 1F Green to Blue Sphere 20 Small blue bubble that pops (1) 21 Dust (1) 22 White Smoke (1) 23 Medium Size Fire Explosion with Smoke (1) 24 Normal Jump Graphic 25 Cooler Jump Style Graphic (1) 26 Sparks (1) 27 Medium dust blast (1) 28 Very Big dust blast (1) 29 Big dust blast 2A White Explosion thing 2B Small Lightning Effect 2C Small Red Vortex Thing 2D Small Orange Dots that make a diamond 2E Small Dot Thing 2F Bubbles 30 Lucario like aura effect 31 Light Line 32 Bright Yellow Orb 33 Smoke 34 Cool vortex Circle Thing 35 Circular Flash 36 Stars (healing visuals) 37 Kirby Star (the effect when you destroy star box in dreamland stage) 38 Pokeball effect (the effect when they are about to come out the ball) 39 Rockslide effect? 3A fire Explosion 3B Better fire explosion 3C Ice Shattering 3D Partyball Confetti 3E Iceberg (When a character gets frozen) 3F Snowflake 40 Frost Smoke 41 Fire explosion (non smoke) 42 Smokeball smoke (changes color too) 43 Circular Lightning 44 Thunder Striking Down 45 Mud (When you get grounded) (dig) 46 Spinning Flat Circle thing 47 Animated Circle type thing (like an unfinished portal you can jump through) 48 Animated Sphere that changes color 49 Flash Fire Flare 4A Dark Circle with flames flowing off 4B Dust Smoke Cloud things 4C Red then Blue Fireworks 4D Bomb-omb explosion 4E Water splash 4F Water 50 Water splash 51 Purple Burst 52 Dark Orb 53 Fire Sun (permanent) 54 Flame Orb 55 Stars (permanent) 56 Blue wave Flash 57 Huge coin 58 Green Laser 59 Green thruster 5A More Stars 5B Kirby Warp star 5C A Lot of Yellow Stars 5D A lot of Small White Stars 5E Infinite loop of bubbles 5F Spinning Circle thing with Lightning on the edges 60 Small Jagged Red Ball With Fire Coming From the Top (Permanent) 61 Shadow Smoke 62 Respawn Platform 63 Small Yellow Sparkles (Permanent) 64 Dark Red Explosion 65 Smart Bomb Grahpic 66 Lots of Wooden Planks 67 Glass Shatter and Green Lines 68 Confetti and Weird White Symbols (Red Blast in Middle) 69 Confetti and Weird White Symbols (Green Blast in Middle) 6A Awesome Ice Effect (Only works one time, Second Use and After is a White Blast) 6B White Sparkles, then a Bunch of Kirby Stars (Permanent Kirby Stars) 6C Circle of Red Sparks (Permanent) 6D Two Red Circles with Lightning Inside 6E Red Circle with Lightning Inside 6F Oval-esque Light (Green|White|Light Blue) Then Fades to the Left 70 Huge Vertical Ring of Fire 71 Oval-esque Light (Colors Change From Top to Bottom, From Light Blue to Green) 72 Small Glass Shatter 73 Red Ball of Fire 74 White Lines that Form a Cone (Small Part at Bottom) and Green Flakes Appear Halfway Through the Grahpic 75 Circle of Sparkles (Permanent) 76 Random Red Sparkles (Permanent) 77 White Circle Expanding Outwards with a Few Sparkles and Music Notes 78 Random White Sparkles 79 Small White Puff of Smoke 7A White Sphere then Shadow Sphere Inside 7B Circular Splash of Water 7C Big Water Splash That Goes Outward and Up 7D Small White Blast 7E White Sparkles and Kirby Starts (Not Permanent) 7F Big White Circle That Goes Outward, Then Inside of that Another White Circle Appears 80 Glass Shatter 81 Big Electric Blast 82 Small White flashing circle within Big Red flashing circle 83 Permanent Sparkles 84 Permanent (Really Bright) White Ball of Energy 85 Small Red Lightning 86 Cloud of Dust 87 Green Ball of Energy SFX BD (136) = chk. BC (135) = looong low splash. (121) = long blast A9 (117) = windy blast2 A8 (116) = windy blast 88 != (84) (71) longerer electric shock 7A (70) = longer electric shock 79 (69) = short electric shock 77 (67) = PSI style longerer 'lectric shock 76 (66) = PSI style longer electric shock 75 (65) = PSI style short electric shock 73 (63) = low muffled whoosh 71 (61) = low, slower airwhoosh 70 (60) = low, quick airwhoosh 6f (59) = lower airy whip 6e (58) = low airy whip 6d (57) = high airy whip 6c (56) = higher airy whip 6b (55) = higherer airy whip 6a (54) = light airy whoosh 69 (53) = gun cocking sound (smash charge) (44) thunk! (45) thunk. 58 (43) = ding! star death (41) = looooong burning 51 (40) = low long explosion 50 (39) = brief blast/explosion 4E (37) = low explosion, burning 4D (36) = low explosion fire 4C (35) = burning 4B (34) = quick gout of fire 52 = long low thunder 47 (33) = death explosion 44 (30) = sailing, wind (from being sent flying) 48 = doesn't work? 43 = slice 3D (23) = blast 3A (20) = swing 23 = click Other I have no clue. just dont modify whats already there. Main This is what you Focus on the most This is where u put Offensive collisons and other optional stuff Articles Mario: 00 Cape 01 Fireball 02 Fludd 03 CRASHES GAME Luigi: 00 Fireball 01 CRASHES GAME Zerosuit: 01 Stun Shot (B) 02 Whip (looks like a lightsaber) 03 CRASHES GAME Lucas: 00 Pk Freeze 01 Pk Fire 02 Pk Thunder (IF USED TWICE THE GAME WILL CRASH, DO NOT USE THIS) 03 I dont even know, all I know is that it does 20 damage to your opponent. 04 Snake Marth: NONE MK: NONE Ness: 00 Pk Blast 01 Pk Fire 02 Pk Thunder (IF USED TWICE THE GAME WILL CRASH, DO NOT USE THIS) 03 I dont even know, all I know is that it does 20 damage to your opponent. 04 Yo Yo String 05 Yo Yo Olimar: 00 Pikmin (THE GAME WILL PROBABLY CRASH IF YOU GET MORE THAN 6) 01 CRASHES GAME Peach: 00 Umbrella 01 Toad (Exploitable much) 02 Vegetable Pikachu: 00 Thunderbolt 01 Lighting (B DOWN) 02 Final Smash Aura WARNING, The screen will shake around and this is irreversible until pikachu dies. Pit: 00 Bow 01 Arrow 02 CRASHES GAME Lucario: 00 Aura Ball (B) 01 Aura Attack (B Over) Link: 00 Arrow 01 Bow 02 Boomerang 03/04 Hookshot 05 Navi (Sticks on your hand until you side taunt) 06 Bomb Kirby: 00 Hammer (SIDE B) 01 Cutter (UP B) 03 Stone (DOWN B) 05/06/07/08 Cook Kirby CRASHES GAME D Suction (B) E Star (B, spit out instead of swallowed) Zelda: 00 Fireball (LEFT/RIGHT B) 01 CRASHES GAME 02 CRASHES GAME 03 Bow Diddy Kong: 00 Peanut 02 Rocket Barrel (Final Smash) DK: 00 Congas Barrels (they do nothing, I don't know why the game doesnt crash honestly) Captain Falcon: None Fox: 01 Blaster Shot 00 Gun 02 Fox Illusion (Left/Right B) 03 CRASHES GAME Ganondorf 00 CRASHES GAME 01 CRASHES GAME 06 Sword (I can not confirm this, if it is not please post) Game & Watch: includes A LOT of stuff. I think that the object depends on what value Basic Variable 69 has. 00 Pump 01 Manhole 02 Torch 03 Fish bowl w/ fish 04 Trumpet 05 Turtle 06 Turtle, Trumpet, and a lot of other stuff. Ike: 00 A Sword? Doesn't do anything. 01 A Sword? Doesn't do anything 02 A Sword? Doesn't do anything Ivysaur: Corrupt .pac file. Jigglypuff: 00 CRASHES GAME Ice Climbers: 00 Icy Wind (B DOWN) 01 Ice (B) 02 CRASHES GAME 03 Rope (UP B) R.O.B.: 00 Gyro Stand 01 Laser Shot (LEFT/RIGHT B) 02 Gyro 03 FINAL SMASH King Dedede: Corrupt .pac file. Yoshi: 00 Star (DOWN B) 01 Egg (UP B) 02 Wings (Final Smash) (Kept Until you use final smash) 03 Invisible Small Fireball 04 Invisible Big Fireball Wolf: 01 Blaster Shot 00 Gun 03 CRASHES GAME Wario: 00 Bike (IF YOU USE SIDE B AFTER THE GAME CRASHES) 01 CRASHES GAME Toon Link: 00 Arrow 01 Bow 02 Boomerang 03 Wand (taunt) 04/05 Hookshot 06 Bomb Squirtle: Corrupt .pac file. Samus: 00 Power Shot (B) (Just stays on your gun barrel, I don't see the point...?) 01 Bomb (DOWN B) GAME CRASHES WHEN SPAMMING A BUNCH OF THESE, DO NOT USE THESE! 02 Missle (SIDE B) Sticks to your barrel FOREVER, even if you die, prevents you from using side b. Shiek: 00 Ninja Darts (b) 01 Ninja Darts in hand 02 Smoke (Before and After B UP) 03 Chain (Grab, comes out as a big sword) 04 CRASHES GAME 05 Bow Snake: 00 Land Mine (Down Smash) 01 Missle Silo Thing (Up Smash) 02 Rocket Launcher (Side Smash) 03 Cypher 04 C4 06 Remote Control Missle (Side B) A Missle Launcher (Final Smash) B Missle Shot (Final Smash) D Grenade Sonic: 00 Spring 01 CRASHES GAME Falco: 01 Blaster Shot 00 Gun 03 CRASHES GAME 04 ? 05 ? Bowser: 00 Fire (does nothing though) Charizard: Corrupt .pac file. Here Are the list of items. u can make an item appear after any move to do this, first go to the move You would like to add the ~Generate item~ Event. if u want it to appear after the move ends put it at the bottom and u put it at the top if u want it to appear before the move Starts. 1.Click add then double click the Nop. Click change at the top righthand coner.GASP! A smaller window will appear Called events. Scroll down to the very bottom. U should see these events Pick up item throw item drop item consume item ~GENERATE ITEM~ OMG! ITS The event ur looking for! Good JOB! Highlight it and click done,click parameter 0 then type any of these Item Values 00 Assist Trophy 01 Franklin Badge 02 Banana Peel 03 Barrel 04 Beam Sword 05 Bill (?) 06 Bob-Omb 07 Crate 08 Bumper 09 Capsule 0A Rolling Crate 0B CD 0C Sticky Bomb 0D Cracker Launcher 0E Cracker Launcher Shot 0F Coin 10 Superspicy Curry 11 Superspice Curry Shot 12 Deku Nut 13 Mr. Saturn 14 Dragoon Parts 15 Dragoon Set 16 Dragoon Sight 17 Trophy 18 Fire Flower 19 Fire Flower Shot 1A Freezie 1B Golden Hammer 1C Green Shell 1D Hammer 1E Hammer Head 1F Fan 20 Heart Container 21 Homerun Bat 22 Party Ball 23 Manaphy Heart 24 Maxim Tomato 25 Poison Mushroom 26 Super Mushroom 27 Metal Box 28 Hot Head 29 Pitfall 2A Pokeball 2B Explosive Box 2C Ray Gun 2D Ray Gun Shot 2E Lipstick 2F Lipstick Flower 30 Lipstick Shot (Dust/Powder) 31 Sandbag 32 Screw Attack 33 Sticker 34 Motion-Sensor Bomb 35 Timer 36 Smart Bomb 37 Smash Ball 38 Smoke Screen 39 Spring 3A Star Rod 3B Star Rod Shot 3C Soccer Ball 3D Superscope 3E Superscope shot 3F Star 40 Food 41 Team Healer 42 Lightning 43 Unira 44 Bunny Hood 45 Warpstar NON-STANDARD ITEMS (must be loaded by respective character/stage) 46 Adventure Trophy 47 Key 48 Smash Plate 49 Stock Item 4A Apple 4B mbclab 4C mbshell 4D pellet 4E vegetable 4F Sandbag (HRC) 50 Aroaros 51 Koopa 52 Koopa 53 Snake's Box 54 Diddy's Peanut 55 Link's Bomb 56 Peach's Turnup 57 R.O.B.'s Gyro 58 Seed 59 Snake's Grenade 5A Samus' Armor piece 5B Toon Link's Bomb 5C Wario's Bike 5D Wario's Bike A 5E Wario's Bike B 5F Wario's Bike C 60 Wario's Bike D 61 Wario's Bike E POKEMON 62 Torchic 63 Cerebi 64 Chickorita 65 Chickorita's Shot 66 Entei 67 Moltres 68 Munchlax 69 Deoxys 6A Groudon 6B Gulpin 6C Staryu 6D Staryu's Shot 6E Ho-oh 6F Ho-oh's Shot 70 Jirachi 71 Snorlax 72 Bellossom 73 Kyogre 74 Kyogre's Shot 75 Latias/Latios 76 Lugia 77 Lugia's Shot 78 Manaphy 79 Weavile 7A Electrode 7B Metagross 7C Mew 7D Meowth 7E Meowth's Shot 7F Piplup 80 Togepi 81 Goldeen 82 Gardevoir 83 Wobuffet 84 Suicune 85 Bonsly ASSIST TROPHIES 86 Andross 87 Andross Shot 88 Barbara 89 Gray Fox 8A Ray MKII (Custom Robo) 8B Ray MKII Bomb 8C Ray MKII Gun Shot 8D Samurai Goroh 8E Devil 8F Excitebike 90 Jeff Andonuts 91 Jeff Pencil Bullet 92 Jeff Pencil Rocket 93 Lakitu 94 Knuckle Joe 95 Knuckle Joe Shot 96 Hammer Bro. 97 Hammer Bro. Hammer 98 Helirin 99 Kat & Ana 9A Ana 9B Jill & Drill Dozer 9C Lyn 9D Little Mac 9E Metroid 9F Nintendog A0 NintendogFull A1 Mr. Resetti A2 Isaac A3 Isaac Shot A4 Saki Amamiya A5 Saki Shot 1 A6 Saki Shot 2 A7 Shadow the Hedgehog A8 Infantry A9 Infantry Shot AA Stafy AB Tank (+Infantry) AC Tank Shot AD Tingle AE togezo (?) AF Waluigi B0 Dr. Wright B1 Wright Buildings Types of collisions 1.Body collisions:This is the event that determines wheather ur able to get hit or u are invincible. 2.Offensesive colisisons:These are what is used to make the attack of any move hit ur opponent 3.Terminate Collisions:U must add this after the collision bubbles or your game will freeze. 4.Special offenive Collison:They are basically the same as offensive collisions but, u only use them for any charactars B moves. 5.Throw Attack collisions:I dont mess with these collisons I Havent used th other collision bubbles I didnt mention. How to modify the offensive collision bubbles 1.You will mostly find 4 offesive collisions in most of the charactars "A" moves At the begining of each collision You should See: ID: this is the id of collision bubbles Bone:the part of the charactars body the the collision bubble is attcched to EX: fox's leg,Marths sowrd & ikes right arm. Bone ID's: go to this link: http://www.smashboards.com/showthread.php?t=250327 Damage:How much damage the attack will do. SheildDamage:I dont bother this much but, its oboviously how much damage it does to sum1 elses sheild Direction/Trejectory:The direction you go in after gettin hit. 50 = 90 degrees,Straght up. 10E= 270,Staight down. use the for spikes! BaseKnockback: IDK Weight knockback: IDK Knockbackgrowth:I think its how far you go when hit.if its really high=1 hit ko's Size:Size of each offensive collision bubbles z ,y, x offsets;Use these to move the collision bubble around Hitlag:How long ur opponent will lag after being hit. EX; zss down smash. SDI/directional influence: Flags:The effect of the attack EX: electric, aura, fire ect. Only modify the last two digits of each flag. Flag ID's The "Flags" value has 8 digits. I only know what the last 2 digits do: 00 - hit 01 - none 02 - slash 03 - electricity 04 - Ice 05 - Flame 06 - Coin 07 - Cape 08 - Slip 09 - Sleep 0A - none 0B - impale (like DK's side B) 0C - Stun 0E - Flower 0F - none 10 - none 11 - slash 2 12 - hit 2 13 - Darkness 14 - Stun (more like hitlag) 15 - Aura (unfortunately the Aura effect doesn't make all characters get stronger with more damage.) 16 - Impale 2 17 - Down Timers Asyncronus:will execute before or after an event Syncronus:Um iM Not to sure when these execute.I geuss is executes with an event Allow Interrupt:this at the end of every move...wel almost every move. this allows u to do another move after the one u just did. if u shorten the timer thats DIRECTLY before it u can do it faster to make it simple it gives u the generalized super code effect. U need to know the hex values of every Num. Dont use this for the timers=normal values 1-9 dont change A=10 B=11 C=12 D=13 E=14 and so on add 1 every letter After F which is 15 10=16 11=17 12=18 13=19 Ect. Ex: if u want the attack to do 16 damage u would double click the event click damage And change it to 10. Animation Swaping! YAAY!!!! ok if U want marth to do his counter attack when u press down A This is what u would do. 1. go to his counter attack animation( SpecialLwHit) click it the animation name box right click and copy the animation name Then highlight everything in Main copy it. 2.go to animation for Down A(AttackLw3) 3.Highlight everything in Main(AttackLw3) 4.Remove/ delete it then click paste 5.click in the animation name box and replace AttackLw3 with SpecialLwHit 6.Replace AttackLw3's SFX, GFX and Other with the SFX,GFX and other from The SpecialLwHit wich would be Sub action Id 1EB Change Sub Action:this event makes u change what moves ur doing without pressing anything. Set Loop:use this to make an event or set of events ocurr multiple times Execute Loop:If u have a set loop then u must have this after wards EX:heres an example of where u would put it -----Set loop:u can put it here Asyncronus timer:frames=8 ----or here Offensive Collision Offensive Collision Offensive Collision Offensive Collision Asyncronus Timer:frames=3--------Change this to a syncronus Timer:frames 1 through 5 Terminate collisions ---------Add a syncronus timer here Frames=1-5 Execute Loop goes here --------Somtimes there will be a bit Variable set here Asyncronus Timer:frames=25 Allow interrupt It should work How to create a multi Hitting moves from sratch Ex: Getting fox's reflector to give damage when holding it Goto The animation SpecialLwLoop U will see Terminate collisions body collision:normal Just add these Events to it. Set Loop infinate(Just put FFFFFFFFF as the value) Offensive Collision-----Copy and paste the collision bubbles from SpecialLwStart Offensive Collision syncronus timer:frames=1 Terminate collisions syncronus timer:frames=1 Execute Loop Good job! u gave fox's reflector a infinate multi hit Creating Offensive Collisions from scratch 1.click add 2.change Nop to Offensive Collision 3.modify it the way u wish 4.for the flags just go to Any of the charactars regular moves like the F-tilt copy the flags 4 that move. Thats All!!! thank u for using this guide PM me If this Really helps. ~ShadowMarth